Yesterday I configured Sign in with Google on Android. Today is more of the same but in iOS land.
From the app directory I ran open ios/Runner.xcworkspace to open the iOS project in Xcode. Then in Xcode I selected "Runner" under "Project navigator"in the left sidebar followed by "Runner" under "Targets" in the main content area. Here I set "Bundle identifier" to app.birb.
Using the development Firebase project from yesterday, I added a new iOS app using the same bundle ID.
Firebase then prompted me to download a GoogleService-Info.plist file.
Once downloaded, I dragged the plist file into the Xcode "project navigation" sidebar within the "Runner" directory next to Info.plist. By dragging it into Xcode, it gets registered for inclusion during builds. There isn't any sensitive information in the file but for an open source project it will need to be different for every developer so I'm adding it to .gitignore.
I then skipped step three "add Firebase SDK" and step four "add initialization code".
There is one important change to ios/Runner/Info.plist: configuring a CFBundleURLSchemes. The value can be copied from the GoogleServiceInfo.plist file. I would like to not hard code this but I currently don't have a better alternative.
<array><dict><key>CFBundleTypeRole</key><string>Editor</string><key>CFBundleURLSchemes</key><array><!-- Copied from GoogleServices-Info.plist key REVERSED_CLIENT_ID --><string>com.googleusercontent.apps.483795507272-cavro2su6d78ldumt6003lo2krdrb2dd</string></array></dict></array>
Starting the app should give Firebase the all set signal.
And the Sign in with Google button still doesn't do anything but maybe tomorrow it really will.
Originally published on bendyworks.com . This is it. 31 blog posts in 31 days. Writing a month of flutter has been a ton of work but also lots of fun and a good learning experience. I really appreciate how supportive and and positive everyone as been. Publishing experience For the series I've been posting on bendyworks.com , DEV , my personal blog , and Medium . After publishing to these sites, I would put the Bendyworks link on Twitter , Reddit , and the Flutter Study Group Slack . Posting to DEV was easy as they use Markdown just like the Bendworks blog. DEV also has built in support for a series of posts so it's easy to read the entire series. I did have to manually upload any embedded images. DEV also has a number of liquid tags for embedding things like GitHub issues that I didn't make as much use of as I should have. Blogger is rich text so it was easy to copy/paste the rendered posts. This would hotlink all the images though so I had to rem
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